Full Name: Captain Keln
Title: Guild Leader of the Beam Weavers
Race: Unknown (humanoid)
Affiliation: Beam Weavers Guild
First Appearance: Session 01 – On Luxo
Captain Keln is the enigmatic leader of the Beam Weavers Guild, a covert organization devoted to uncovering hidden knowledge, investigating magical threats, and maintaining balance across the Sungrove Archipelago. He serves as the party’s first major quest-giver, establishing their entry into the wider world of political intrigue and magical conflict.
- Introduced in Session 01, where the party meets him as a shipwreck survivor on Luxo.
- Issues the party three initial trials:
- Investigate Mash Manor on the Eastern Island.
- Confirm pirate activity on Rockleeter and Starren Islands.
- Investigate the destruction on Faircoat.
- Maintains communication through the bartender Crown, who acts as his liaison at the inn.
- Recognizes the players' unique skills and entrusts them with sensitive missions early in the campaign.
Captain Keln is calm, calculating, and reserved. He speaks with precision and authority, often withholding full details in favor of letting his operatives uncover the truth themselves. His trust is earned through action, not persuasion.
- Appears to have deep institutional knowledge of the archipelago’s history, politics, and ancient threats.
- Believed to have previously served in naval or intelligence operations, given his leadership style and network.
- His guild, the Beam Weavers, may have ties to ancient protective orders or observers of planar convergence.
- Crown – bartender and trusted intermediary for Keln at the Weaver’s Loom.
- The Party – viewed as promising new recruits; their success on early missions earns his continued support.
- Angus – though no direct contact is confirmed, the overlapping interest in magical phenomena suggests Keln is aware of Angus's activities.
“The truth is not always given. Sometimes, you must earn it.”
– Captain Keln, Session 03
Last Updated: 2025-07-17