¶ Notable NPCs - Sungrove Islands Campaign
A compiled reference of key non-player characters (NPCs) encountered by the party, sorted alphabetically by last name (when available). Includes background, personality, relationships, and key interactions.
- Race: Genasi
- Occupation: Dockworker or port contact
- Notable Info: Provided intel on Angus’s skiff departure. Connected to dock operations on Starren Island.
- Location: Starren Island
- Race: Half-elf
- Occupation: Scholar or noble
- Notable Info: White-haired academic researching hidden records and exploring lost knowledge.
- Disappearance: Left Stonerind Manor under mysterious circumstances. Sighted departing in a skiff muttering about libraries.
- Relationships: Father of August Stonerind. Connected to Dorian Lendbough by reputation (Friendly Rival).
- Current Status: Possibly hiding or investigating interplanar secrets.
- Occupation: Shipwright
- Notable Info: Knows about Angus’s habits and whereabouts.
- Mentioned By: August Stonerhinde as a helpful contact.
- Relationships: Daughter of Angus Stonerhinde and Stella Gale Stonerhinde, Sister to August Stonerhinde.
- Lore: Rival to Dorian; doesn’t like the Timble family; holds old ship plans
- Rumors: Listens to pirate survivor stories at the docks
- Race: Elf
- Occupation: Magic user (possibly sorcerer or warlock)
- Affiliations: Connected to the Lagotto Gang, interested in interplanar travel.
- Backstory: Known to Krus from long ago as a driven mage.
- Location: Faircoat's Burried Treasure bar and gaming house (gang activity)
- Occupation: Ruler or Administrator of Starren Island
- Notable Info: Suspicious of Angus’s disappearance, provided the party with a silver key.
- Mentioned By:
- Relationships: Son of Angus Stonerhinde and and Stella Gale Stonerhinde, Brother to Antoinette “Toni" Stonerhinde.
- Beliefs: Believes foul play is involved; admits ignorance of Saul Timble’s origins.
- Age: Very young
- Notable Info: Captured pirate, revealed key details about the ship and its mission. Possibly racist.
- Relationship: Served under Elias Swiftfoot on a ship raiding Stonerind vessels.
- Occupation: Leader of the Beam Weavers Guild, Sailor
- Notable Info: Assigned three initiation quests to the party; operates from the Weaver’s Loom Inn.
- Contacts: Messages relayed through Crown, bartender.
Chapman Gale is a dark elf emissary of Rokleeder Isle. Known for his elaborate gold-trimmed robes and silver staff topped with a white orb, Gale is a powerful spellcaster and political operative.
Gale played a central role in the arrest of Captain Cindarza, formally sentencing her to imprisonment on Kings Island on charges of treason. The party observed Gale wielding one of the mysterious multicolored dodecagons, suggesting ties to the broader arcane forces threatening the islands.
Affiliation: Rokleeder emissary
Role in Events: Declared Cindarza guilty of treason
Magical Tools: Carries a silver staff and multicolored dodecagon
Disposition: Hostile, warned the party against further interference
- Race: Human
- Occupation: Captain of the Guard, Faircoat
- Traits: Tall, suspicious of conspiracies, highly competent.
- Events: Lost memory after gambling at Buried Treasure; part of party’s investigation.
- Hobbies: Plays roulette.
- Occupation: Patriarch of the Mash family
- Notable Info: Cursed (blind, mute, invisible); once restored, requests secrecy.
- Relationships: Father of Ken and Kora Mash; husband to Lace Mash.
- Occupation: Bartender at Weaver’s Loom Inn
- Role: Message drop point for Beam Weavers Guild
Daara Tunaroff is a dragonborn crime boss and the current leader of the Lagotto crime family, centered at Buried Treasure in Faircoat. Feared for her ruthlessness and influence, Daara controls gambling, debts, and smuggling across the Sungrove Islands.
Cindarza’s final note to the party explicitly named Daara, implying her involvement in orchestrating Cindarza’s arrest. Hembring Scout later confirmed Daara is pushing to expand her reach beyond Faircoat, possibly with ambitions to control the city itself.
Affiliation: Lagotto crime family
Known Operations: Gambling debts, black market trade, influence over officials
Connections: Suspected ties to Aelar; implicated in undermining Wilbur Faircoat’s authority
- Occupation: Deceased former owner of a shipwright company
- Lore: Once owned designs now in possession of Toni Stonerind. "Sold" the company to Saul Timble's family.
- Reputation: Known to Jegihn as a wanderer.
- Race: Dwarf
- Occupation: Foreman leading Firewatch Tower construction
- Notable Info: Built Tower #2, now working on Tower #6. Uses local stone.
- Possible Ties: Fires may be linked to him; aroma at fire sites reminded Krus of Dorik.
- Occupation: Pirate Captain / First Mate
- Notable Info: Former subordinate of Elduni Greenling; became captain after Elduni vanished.
- Status: Mentally deteriorated, ship’s log found during salvage.
- Occupation: Former ship captain
- Lore: Mysteriously vanished. Was once admired by his crew.
- Mentions: Connected to piratical activities and a spectral ship.
- Traits: Evasive, suspicious eyes
- Location: Starren Island
- Interactions: Questioned by the party repeatedly; familiar look caught attention.
- Occupation: Patriarch of the Faircoat family
- History: Fought in the unification wars; old ally of Krus
- Status: Does not currently interact directly (deceased)
- Race: Dwarf (Hill)
- Occupation: Local official or advisor
- Role: Sent the party to Cindarza; project manager for Equinox Festival cleanup
- Notes: Nervous about questions on swine trade; residence targeted by a firebomb delivery
Horace the Three is a guard loyal to the Hummerling family. Identifiable by his missing fingers (only three remain on his left hand), Horace is pragmatic and responsive to bribery.
During the upheaval in Faircoat, Kruz bribed Horace for information. He hinted at broader treason investigations and agreed to pass messages through Torch or the Leaning Maple. He may serve as a tenuous but useful contact within the rival factions.
Affiliation: Hummerling School guard
Known Traits: Missing two fingers on left hand, willing to deal
Role in Events: Bribed contact who revealed tension between factions
- Race: Wood Elf
- Occupation: Priest of Fharlanghn
- Location: Temple on Starren Island
- Lore: Teaches about “The Great Journey,” horizon god Fharlanghn
- Role: Son of Colin Mash
- Notable Info: Summoned the invisible elemental protecting the estate
- Role: Daughter of Colin Mash
- Note: Player Character, but appears in multiple relationships with NPCs (e.g., Aelar, Geralt)
Mark Low is a human bureaucrat and political operator allied with Rokleeder’s interests. Overweight and oily in manner, Low is not a soldier but serves as a civilian administrator for external factions.
He was present in Cindarza’s office during her arrest, standing alongside Chapman Gale and Marty Shork. Low is associated with land records and bureaucratic enforcement, suggesting he oversees the legal or economic cover for Rokleeder’s expanding influence in Faircoat.
Affiliation: Rokleeder emissary, administrator
Role in Events: Supported Gale during Cindarza’s arrest
Specialty: Land and bureaucratic records, political maneuvering
- Traits: Reformed swine addict
- Role: Informant
- Knowledge: Offers critical info on Lagotto gang, synthetic pearl trade, and arson pattern
Marty Shork is a half-elf knight of the King’s Guard, notable for his full plate armor and ties to Kings Island’s royal faction. Unlike the Rokleeder emissaries, Shork appears to represent direct royal authority.
Shork bowed formally to the party when introduced and later escorted Cindarza out of her office under Gale’s orders. Though he played a secondary role, his presence confirmed the King’s Guard’s endorsement of Cindarza’s removal.
Affiliation: King’s Guard of Kings Island
Role in Events: Escorted Cindarza after her arrest
Appearance: Half-elf, armored knight, formal demeanor
- Race: Possibly celestial-touched
- Traits: Glowing silver skin
- Role: Advisor or sage in Faircoat; contact between party and Keln
- Powers: Assists with magical analysis and investigation
- Occupation: Warden of the prison (Starhouse)
- Occupation: Acquired Lendbough shipwright company
- Mystery: Origins unknown to locals including August Stonerind
- Possibly connected: To questionable activities involving Dorian’s legacy
- Note: Occasionally mentioned during investigations.
- Occupation: Butler at Stonerhinde Manor
- Notable Info: Directed party during search for Angus
The Gray is the mysterious winner of the Faircoat Tournament two years prior. Their identity remains unknown, as their face appeared blurred or shadowed by magical glamour.
The Gray disappeared shortly after the tournament, absconding with the prize: a large sum of gold and a pearl ring. Their vanishing act soured public trust in the tournament, though the event has been revived this year.
Alias: The Gray
Notable Feat: Winner of the Faircoat Tournament (Year -2)
Prize Taken: Gold and a pearl ring
Status: Disappeared, whereabouts unknown
- Occupation: Local builder or labor figure
- Lore: His district is targeted in arson events
- Family: Father to Hilva
- Occupation: Bar owner of the Sunken Skiff
- Lore: Survivor of pirate attack; couldn’t understand their language
- Occupation: Head of public works in Faircoat
- Projects: Firewatch towers, cart lines, festival infrastructure