¶ 📜 Campaign Timeline – Sungrove Islands
Type: Departure from Luxo
Location: Luxo → Sungrove Islands
- Magical hurricane “The Eye” weakens; ships begin passing through.
- Party investigates the murder of Garth.
- Ged, a halfling, is implicated; Saud reveals backstory about her husband Shen.
- The group departs Luxo aboard a new ship.
Type: Arrival & Island Politics
Location: King’s Island
- Survivors disembark and settle.
- Political, religious, and cultural factions emerge.
- Meet Bozak Brickbrew, Antoinette “Toni” Stonerhinde, and Saud.
- Pirate attacks, masked cabals, and magical disturbances surface.
Type: Guild Initiation & Cursed Estate
Location: King's Grove → Gren (Eastern) Island
- Join Beam Weavers Guild (via Keln at Weaver’s Loom Inn).
- Travel to Eastern Island; break curse on Mash family.
- Animated knight butler and cursed skulls.
- Regional tension with Vandry and Gale families.
Type: Travel & Fire
Location: Port Island
- Toni shares shipwright info.
- Butler joins the party.
- Fire breaks out near the Beam Weaver archives.
Type: Investigation & Pursuit
Location: Starren Island → At Sea
- Explore temple, talk with priest Jegihn.
- Learn about Fharlanghn and suspicious crest changes.
- Break into Grand Library, discover pirate records.
- Angus Stonerhinde is missing; spectral ship spotted offshore.
Type: Naval Combat & Discovery
Location: At Sea
- Battle with spectral vessel crewed by San elves.
- One enemy escapes, one captured.
- Discover logs about Elias Swiftfoot, Elduni Greenling.
- Magical artifacts and potential Pirate King lore.
Type: Interrogation & Symbolic Visions
Location: Salvage Site
- Interrogate prisoners.
- Symbol of Sylvanus found.
- Twain has vision from Angus’s past.
- Preparations made to dive deeper into the wreck.
Type: Exploration & Lore Discovery
Location: Salvage Site → Faircoat
- Dive to wreckage, currents identified.
- Arrive at Faircoat and meet Morlingal.
- Faircoat’s infrastructure tied to past riots and school activity.
Type: Investigation in Faircoat
Location: Faircoat
- Learn about Lagotto gang, swine pearl trade.
- Identify Buried Treasure gambling house.
- Uncover leads involving Dorik Goldrush and Aelar Lyaden.
Type: Arson Investigation
Location: Faircoat
- Visit multiple burned homes.
- Find alchemist’s fire evidence.
- Confirm arsons likely orchestrated and related to gang activity.
Type: Guard Interviews & Field Search
Location: Faircoat
- Meet Hembring Scout and Cindarza Moss.
- Cindarza’s memory loss traced back to Buried Treasure.
- Magical bear prints and cliffside trail found.
Type: Underworld Infiltration
Location: Faircoat – Buried Treasure
- Infiltrate Buried Treasure casino.
- Detrick takes swine powder.
- Spotted a duplicate of Detrick; suspicion of magical manipulation grows.
Type: Drug Effects & Courier Combat
Location: Faircoat, Line 4
- Kruz experiments with swine.
- Deliver firebomb unknowingly.
- Ambushed by goblins and survive.
Type: Goblin Lore & Construction Recon
Location: Faircoat – Buried Treasure → Tester’s Drop
- Goblin sign/countersign uncovered.
- Track leads from Cindarza’s last known location.
- Party splits; Twain and Figli face wolves, cliffhanger begins.
Type: Combat and World Lore
Location: Faircoat – Tester’s Drop → Raiment School
- The party fought spectral wolves in the forest north of the Buried Treasure. These creatures shimmered with light, shattered like glass, and responded unpredictably to different forms of damage. After the battle, the group discovered a buried stone structure topped by fairy lights arranged in a triangle. Beneath a ruined trapdoor was a spiral staircase descending into darkness. They chose to investigate later and returned to consult Morlimgal, who offered cryptic insight into the spectral, lost kings, and the dangers of seeking deeper truths. The session ended with the party planning to explore the underground tower before pursuing Angus through the portal.
Type: World Lore and Political Intruige
Location: Faircoat - Government Office and Guard Barracks
The party uncovered political upheaval in Faircoat as Captain Cindarza was arrested on charges of treason by emissaries from other islands. A hidden note pointed to conspiracy involving the Lagotto crime family, Daara Tunaroff, and Aelar’s possible betrayal. The group secured gold, gathered intelligence from guards and allies, and learned that powerful factions from across the Sungrove Islands are converging on Faircoat.